InQuest 23 - 62 - Ultimate Chaos
were trading shots in the atmosphere above.
After the two ships wore each other down,
the Enterprise transported a photon torpedo
onto the bridge of the Star Destroyer. With
the game all but wrapped up, Data used
the rubble to pick his teeth.
Star Quest vs. Hyborian Gates
WHILE ALL OF THIS WAS GOING ON,
OverPower sat in the corner with a bye. In
the first round Star Quest had faced off
against Hyborian Gates, but neither player
could stay awake long enough to finish
the game. In the second round, OverPower
passed the time by building a card house
out of the Hyborian Gates cards. He was
shocked to discover that that was actually
part of the game...
Quarterfinals Highlights
James Bond 007 vs. Rage
After the two ships wore each other down,
the Enterprise transported a photon torpedo
onto the bridge of the Star Destroyer. With
the game all but wrapped up, Data used
the rubble to pick his teeth.
Star Quest vs. Hyborian Gates
WHILE ALL OF THIS WAS GOING ON,
OverPower sat in the corner with a bye. In
the first round Star Quest had faced off
against Hyborian Gates, but neither player
could stay awake long enough to finish
the game. In the second round, OverPower
passed the time by building a card house
out of the Hyborian Gates cards. He was
shocked to discover that that was actually
part of the game...
Quarterfinals Highlights
James Bond 007 vs. Rage
WITH MOST OF THE SCRUBS out of the
way, the matches were starting to heat up.
To get things started in the quarterfinals,
James Bond paired up against the Rage jug-
gernaut. Before Bond could even bag his
first dame, Rage's werewolves used a rite
to make him an honorary member of their
pack and then tried to sacrifice him to the
Eater-of-Souls. Bond made a valiant escape
attempt, but his efforts were thwarted when
a disgruntled werewolf decided to skip the
sacrifice part and ripped out his entrails.
See? The good guys don't always win.
Middle Earth vs. Star Trek
MIDDLE-EARTH WAS well on its way to a
big time victory over Star Trek. Picard, trou-
bled by thoughts of violating the Prime
Directive, was ready to concede this bat-
tle before it began. Meanwhile, Frodo and
Sam were at Mount Doom ready to dunk
The One Ring, but fortunately for Picard
and crew, Q intervened. Before the hob-
bits could complete their quest, Q tele-
ported Mount Doom to Bag End. While
Middle-earth sat disheartened and dumb-
founded, Star Trek beamed down a band
of Klingons who, with the help of some
Orc-warriors, chopped the poor hobbits
to pieces. The map of Middle-earth in dis-
array, Star Trek cruised to victory.
Semifinals
Magic vs. Star Trek
way, the matches were starting to heat up.
To get things started in the quarterfinals,
James Bond paired up against the Rage jug-
gernaut. Before Bond could even bag his
first dame, Rage's werewolves used a rite
to make him an honorary member of their
pack and then tried to sacrifice him to the
Eater-of-Souls. Bond made a valiant escape
attempt, but his efforts were thwarted when
a disgruntled werewolf decided to skip the
sacrifice part and ripped out his entrails.
See? The good guys don't always win.
Middle Earth vs. Star Trek
MIDDLE-EARTH WAS well on its way to a
big time victory over Star Trek. Picard, trou-
bled by thoughts of violating the Prime
Directive, was ready to concede this bat-
tle before it began. Meanwhile, Frodo and
Sam were at Mount Doom ready to dunk
The One Ring, but fortunately for Picard
and crew, Q intervened. Before the hob-
bits could complete their quest, Q tele-
ported Mount Doom to Bag End. While
Middle-earth sat disheartened and dumb-
founded, Star Trek beamed down a band
of Klingons who, with the help of some
Orc-warriors, chopped the poor hobbits
to pieces. The map of Middle-earth in dis-
array, Star Trek cruised to victory.
Semifinals
Magic vs. Star Trek
THE FIRST semifinal face-off was between
the defending champion Magic and the
surprisingly potent Star Trek: The Next Gen-
eration. Star Trek tried to get off to a quick
start with the Ancestral Recall-esque card
Kivas Fojo, but Magic was able to thwart
him with a Mana Drain. The tide quickly
turned as Magic used the extra...um...
mana to bring out a Mahamoti Djinn. Star
Trek responded by putting Lieutenant Worf
in command of a Klingon Bird of Prey. The
ensuing battle wasn't much of a contest.
After several turns, the match was still
pretty close, but Star Trek was nearing vic-
tory. Having pulled ahead, Star Trek set to
work on completing its final mission. The
Enterprise whisked down the space-line to
the planet Iconia, but a well-timed Strip
Mine by Magic left the crew with nothing
to explore. Meanwhile, a small army led
by a band of Mons's Goblin Raiders suc-
cessfully took control of the Excelsior.
the defending champion Magic and the
surprisingly potent Star Trek: The Next Gen-
eration. Star Trek tried to get off to a quick
start with the Ancestral Recall-esque card
Kivas Fojo, but Magic was able to thwart
him with a Mana Drain. The tide quickly
turned as Magic used the extra...um...
mana to bring out a Mahamoti Djinn. Star
Trek responded by putting Lieutenant Worf
in command of a Klingon Bird of Prey. The
ensuing battle wasn't much of a contest.
After several turns, the match was still
pretty close, but Star Trek was nearing vic-
tory. Having pulled ahead, Star Trek set to
work on completing its final mission. The
Enterprise whisked down the space-line to
the planet Iconia, but a well-timed Strip
Mine by Magic left the crew with nothing
to explore. Meanwhile, a small army led
by a band of Mons's Goblin Raiders suc-
cessfully took control of the Excelsior.
Undaunted, the Enterprise traveled to
Qo'nos to resolve a Klingon dispute. With
no forces in sight, it looked like Magic was
finally going to fall, but the seasoned vet-
eran had one last trick up his sleeve. When
Star Trek tried to complete the mission
with the help of Commander Data's Engi-
neering skill, Magic responded by casting
Rust on the android. Unable to fulfill the
mission's requirements, Star Trek was
forced to end its turn. Next turn, Magic
was able to bring down a defenseless Enter-
prise with the Excelsior and a pair of Fire-
breathing Ornithopters.
Rage vs. OverPower
WITH TWO all-out crash 'em and bash
'em games, the other semifinal match-
up between Rage and OverPower was sure
to be entertaining. Wolverine got things
going with a Savage Regression, but
Howls Like Thunder just shrugged it off
and sent the X-Man to the floor with a
Vital Blow. Meanwhile, Rage's Grimm
Brings-Blood led an assault on a group of
Hapless Villagers. Incensed, OverPower
sent all of his heroes to protect the vil-
lagers. Big mistake.
Qo'nos to resolve a Klingon dispute. With
no forces in sight, it looked like Magic was
finally going to fall, but the seasoned vet-
eran had one last trick up his sleeve. When
Star Trek tried to complete the mission
with the help of Commander Data's Engi-
neering skill, Magic responded by casting
Rust on the android. Unable to fulfill the
mission's requirements, Star Trek was
forced to end its turn. Next turn, Magic
was able to bring down a defenseless Enter-
prise with the Excelsior and a pair of Fire-
breathing Ornithopters.
Rage vs. OverPower
WITH TWO all-out crash 'em and bash
'em games, the other semifinal match-
up between Rage and OverPower was sure
to be entertaining. Wolverine got things
going with a Savage Regression, but
Howls Like Thunder just shrugged it off
and sent the X-Man to the floor with a
Vital Blow. Meanwhile, Rage's Grimm
Brings-Blood led an assault on a group of
Hapless Villagers. Incensed, OverPower
sent all of his heroes to protect the vil-
lagers. Big mistake.
Rage played a Bum Rush sending all
his wolfies into the combat for an all-out
rumble. While the superheroes threw
around energy attacks and superpowered
haymakers, Rage's werewolves got right
down to it, employing such
dirty tactics as Dry Gulch,
Eyes Gouged and Dis-
embowelment.
With both sides reel-
ing, Rage's pack of
werewolves takes
a brief trip to the
spirit world to
recuperate.
Within min-
utes of real-
time they
were back
and ready
to go. Too
bad for the
Superheroes...
THE FINALS
MAGIC
vs.
RAGE
his wolfies into the combat for an all-out
rumble. While the superheroes threw
around energy attacks and superpowered
haymakers, Rage's werewolves got right
down to it, employing such
dirty tactics as Dry Gulch,
Eyes Gouged and Dis-
embowelment.
With both sides reel-
ing, Rage's pack of
werewolves takes
a brief trip to the
spirit world to
recuperate.
Within min-
utes of real-
time they
were back
and ready
to go. Too
bad for the
Superheroes...
THE FINALS
MAGIC
vs.
RAGE
The final bout was between Magic and Rage, two
games that had fought hard to reach this point. Rear-
ing and ready to go, Magic went after a creature
strategy to fend off Rage's onslaught of furry fren-
zies, but it was to no avail. Every time Magic played
a creature, Rage was quick to tear it to pieces. Magic
played a Breeding Pit to slow the wolves down. Rage
annihilated it with a Slash and Burn. Magic played a
Juzam Djinn. Rage laughed defiantly, and then
promptly kicked Juzam's ass with an Organ Punc-
ture and a Spine Crushed. Before long, Magic was
down to 10 life points.
It looked like there was no way Magic could stop
the opposing werewolves - until he played a Skull
Catapult. Rage wondered what the crazy wizard was
up to, but he soon found out. Dropping a Silver Erne
on the Catapult, Magic launched it at King Albrecht and
sent the poor werewolf reeling from its ancient weak-
ness, silver.
Shortly thereafter Magic exposed the werewolves'
second vulnerability - fire - by using an Incinerate
and a Kaervek's Torch to blow away two more of
Rage's pack members. A few more turns of carnage
and all Rage had left was Iglanotti the Wise, a
wererat ally with virtually no attack capabilities.
"Give up!" Magic cried. There's no way you can
kill me with that piddly old rat!"
games that had fought hard to reach this point. Rear-
ing and ready to go, Magic went after a creature
strategy to fend off Rage's onslaught of furry fren-
zies, but it was to no avail. Every time Magic played
a creature, Rage was quick to tear it to pieces. Magic
played a Breeding Pit to slow the wolves down. Rage
annihilated it with a Slash and Burn. Magic played a
Juzam Djinn. Rage laughed defiantly, and then
promptly kicked Juzam's ass with an Organ Punc-
ture and a Spine Crushed. Before long, Magic was
down to 10 life points.
It looked like there was no way Magic could stop
the opposing werewolves - until he played a Skull
Catapult. Rage wondered what the crazy wizard was
up to, but he soon found out. Dropping a Silver Erne
on the Catapult, Magic launched it at King Albrecht and
sent the poor werewolf reeling from its ancient weak-
ness, silver.
Shortly thereafter Magic exposed the werewolves'
second vulnerability - fire - by using an Incinerate
and a Kaervek's Torch to blow away two more of
Rage's pack members. A few more turns of carnage
and all Rage had left was Iglanotti the Wise, a
wererat ally with virtually no attack capabilities.
"Give up!" Magic cried. There's no way you can
kill me with that piddly old rat!"
And with that he hurled a massive Fireball at
Iglanotti, more than enough to toast the rodent to a
cinder. But Iglanotti used a little magic of his own, call
ing upon the gift Kiss of Helios, which made him
immune to Magic's fire attack.
Then, much to everyone's surprise, Iglanotti called
upon a little more magic - and played Gaea's Vengeance.
The powerful gift did 10 points of damage, knock-
ing Magic's life total down to zero.
"That's for Fireballing Dr. Who!" Rage sneered as
he played the card. Stunned, Magic sat back helpless.
The champion had been dethroned - by direct damage!
And so Rage, the game whose previous InQuest
claim to fame had been its minty taste [Swan Song,
InQuest #18], emerged as this year's champion. What
will we have in store next year? Who knows? Maybe
we'll just put all the game designers in a steel cage
and let them battle it out. Or maybe we'll just put all
the different cards to a taste test. Mmm...minty fla-
vor. Or maybe it's time for CCGs vs. RPGs...