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Scrye 13 - 61 - Donruss: Top of the Order - Tournament Rules and Deck Construction Tips

four letter codes: NS (normal swing), SS
(skilled swing), NP (normal pitch), and SP
(skilled pitch). Each letter is also color-coded
red, yellow, or green. Now look at the upper
corners of a card. In the upper left-hand corner you
will see either a normal pitch or a skilled pitch. In the
upper right-hand corner is either a normal swing or a
skilled swing. These codes are all
related. If a card has a normal
pitch in the upper left-hand cor-
ner, then the color combination
will be one of two types; the NP
will be green and the SP will be
red, or both will be yellow. The
same holds true for a skilled
pitch, where the NP will be red
and the SS will be green, or both
will be yellow.



Normal swings and skilled
swings work the same way. If
the card has a normal swing,
then the NS will be red and
the SP will be green, or both
will be yellow. If the
card has a skilled
swing, then the NS will be green and
the SS will be red, or both will be yellow.
The pattern of the colors on the NS,
SS, NP, and SP will be a red-green
or green-red result accompanied
by a yellow-yellow result.
Therefore, the normal pitch
card relies on its counterpart,
the skilled pitch card, for a
positive result. Again, the
same holds true for the swings.
This means that teams
should put more normal
pitches/swings in their decks in
order to provide positive results for
their skilled pitches/swings. Forty percent
of the cards in your deck should be those that

you intend to use as your skilled pitches/swings, and 60
percent of your cards should be those that you intend to
use for positive results.

3. Be aware of the colors you are choosing on the Advance,
Steal, Deep, and Error sections of your cards. Teams with
Skill (+) players can afford to take yellow results
in these areas because their skills will
usually allow them to make the plays.
Teams with heavy hitters that are (-)
everything else will benefit from tak-
either all red or all green results.




4. Take special cards to increase your
team's chances. In most cases the spe-
cial cards will help more than hurt your
team. Each Special Play has information
that will greatly benefit your team when
used in some ways, and information that
can hurt your team in other situations.
Fifteen percent is the suggested amount
of special cards that should be in your
deck. Daring managers may take an even
higher percentage.

If you follow these basic steps you
should start a run on the pennant that
will have the other managers wondering what hit them.
Good luck!

For up-to-the-minute information on Top Of The
Order (including frequently asked questions or tour-
naments in your area), check out the NXT Games web
site at http://nxtgames.com or contact them via
email at nxtgames@aol.com and nxtgames@cts.com
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