Scrye 16 - 48 - X-Files CCG: Feature - Rules
x-files rules
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CLASSIFIED
If an X-File guess is
incorrect, a penalty question may
be asked by the Directed Player.
The penalty may be a Characteristic
question as indicated by the Site
card, or an X-File identity guess.
There is no chance for penalty in
this case.
One example of an appropriate
question is: "Is your X-File's
Affiliation Alien?" You may not ask
questions like: "What is your
Affiliation?" or "Is your Affiliation
six letters or less?"
After the Investigation Phase,
the Site card is moved to the
Discard Pile.
The Debriefing Phase
red level classified
highly confidential
CLASSIFIED
If an X-File guess is
incorrect, a penalty question may
be asked by the Directed Player.
The penalty may be a Characteristic
question as indicated by the Site
card, or an X-File identity guess.
There is no chance for penalty in
this case.
One example of an appropriate
question is: "Is your X-File's
Affiliation Alien?" You may not ask
questions like: "What is your
Affiliation?" or "Is your Affiliation
six letters or less?"
After the Investigation Phase,
the Site card is moved to the
Discard Pile.
The Debriefing Phase
Each player may choose to dis-
card up to three cards at this time.
This is optional and does not have to
be done. A player may discard O, 1, 2,
or 3 cards during this phase. Place dis-
carded cards face-up on the top of
your Discard Pile.
Note: Regardless of how many
cards you discard, you may
draw back to 10 at the
beginning of the next turn.
Your turn is completed.
It is now your opponent's
turn.
Advanced Game
Game Setup:
The Advanced Game is
designed for two or more
players. The game is won by
the first player to identify one
opponent's X-File. Game setup
for the Advanced Game is simi-
lar to that of the Basic Game.
For the Advanced Game, all
non-Killer cards may be used.
Agent cards may also be includ-
ed in your deck for use during
the game. They are shuffled into
your deck and may assist for one
turn. Separate your X-File cards
and place them to the side.
card up to three cards at this time.
This is optional and does not have to
be done. A player may discard O, 1, 2,
or 3 cards during this phase. Place dis-
carded cards face-up on the top of
your Discard Pile.
Note: Regardless of how many
cards you discard, you may
draw back to 10 at the
beginning of the next turn.
Your turn is completed.
It is now your opponent's
turn.
Advanced Game
Game Setup:
The Advanced Game is
designed for two or more
players. The game is won by
the first player to identify one
opponent's X-File. Game setup
for the Advanced Game is simi-
lar to that of the Basic Game.
For the Advanced Game, all
non-Killer cards may be used.
Agent cards may also be includ-
ed in your deck for use during
the game. They are shuffled into
your deck and may assist for one
turn. Separate your X-File cards
and place them to the side.
In the Advanced Game, you
will be constructing the Bureau Deck.
Your deck must have a minimum of 60
cards but may have more if you like.
You may choose any cards provided no
more than two of the same card are
used. You may include Agents to use in
your deck. An Agent from your
hand can be used to help out for
one turn.
Pay attention to the cost to
play each card. Having many
cards that you cannot afford to
play can be detrimental. Note
that you will probably want to
create the Bureau Deck in con-
junction with selecting Agents
and an X-File.
Starting Play:
will be constructing the Bureau Deck.
Your deck must have a minimum of 60
cards but may have more if you like.
You may choose any cards provided no
more than two of the same card are
used. You may include Agents to use in
your deck. An Agent from your
hand can be used to help out for
one turn.
Pay attention to the cost to
play each card. Having many
cards that you cannot afford to
play can be detrimental. Note
that you will probably want to
create the Bureau Deck in con-
junction with selecting Agents
and an X-File.
Starting Play:
As in the Basic Game,
select an X-File. Place your X-
File face-down in a prominent
place, as you may need to refer
to it when your opponent asks
questions.
In the Advanced Game,
you may choose any number
of Agents you like, provided
there are no duplicates and
the sum of all of the Agent's
Costs does not exceed 20. The
Agent's Cost is a rating rela-
tive to each Agent's game
value and appears in the top right
corner of the Agent card. Your Team
will be a minimum of three Agents, but
can be more. Again, each player is
allowed to have the
same Agent.
Each player divides the surface
area on which they are playing into
three Sections: the Bureau, Field, and
Hospital. Your Agents begin the game
in the Bureau section.
select an X-File. Place your X-
File face-down in a prominent
place, as you may need to refer
to it when your opponent asks
questions.
In the Advanced Game,
you may choose any number
of Agents you like, provided
there are no duplicates and
the sum of all of the Agent's
Costs does not exceed 20. The
Agent's Cost is a rating rela-
tive to each Agent's game
value and appears in the top right
corner of the Agent card. Your Team
will be a minimum of three Agents, but
can be more. Again, each player is
allowed to have the
same Agent.
Each player divides the surface
area on which they are playing into
three Sections: the Bureau, Field, and
Hospital. Your Agents begin the game
in the Bureau section.
Create a Discard Pile face-up next
to your Bureau Deck when it becomes
necessary. This will be used for dis-
carding excess cards and cards you
have used. Should the Bureau Deck
ever run out of cards, shuffle your
Discard Pile to recreate the Bureau
Deck and continue play.
The Notebook and tokens will also
be needed for the Advanced Game. The
Notebook is a checklist used to track
information about your opponent's X-
File. Tokens will be used to track cer-
tain information.
Summary:
1. Construct your 60-card deck.
2. Select an X-File.
3. Select your team of Agents.
4. Divide playing surface into Field,
Bureau, and Hospital.
5. Shuffle and cut your cards. Deal out
seven to begin the game.
6. Randomly decide who goes first.
The X-Files Advanced Turn Sequence:
The player whose turn it is will be
referred to as the Investigating Player.
Other players are referred to as the
Directed Player (if they have a Site
directed at them by the Investigating
Player), or a Non-active Player (every-
one else in a multi-player game).
to your Bureau Deck when it becomes
necessary. This will be used for dis-
carding excess cards and cards you
have used. Should the Bureau Deck
ever run out of cards, shuffle your
Discard Pile to recreate the Bureau
Deck and continue play.
The Notebook and tokens will also
be needed for the Advanced Game. The
Notebook is a checklist used to track
information about your opponent's X-
File. Tokens will be used to track cer-
tain information.
Summary:
1. Construct your 60-card deck.
2. Select an X-File.
3. Select your team of Agents.
4. Divide playing surface into Field,
Bureau, and Hospital.
5. Shuffle and cut your cards. Deal out
seven to begin the game.
6. Randomly decide who goes first.
The X-Files Advanced Turn Sequence:
The player whose turn it is will be
referred to as the Investigating Player.
Other players are referred to as the
Directed Player (if they have a Site
directed at them by the Investigating
Player), or a Non-active Player (every-
one else in a multi-player game).
Briefing Phase
a) The Investigating Player may draw
one card.
b) The Investigating Player may use
his Agents to create Resource Points
(RPs) and then may buy cards at the
rate of 1 RP each.
c) All players, except for the
Investigating Player, may discard cards
with an RP value and gain an equal
number of Conspiracy Points (CPs).
These players may purchase cards at
the price of 1 CP each.
Healing Phase (applies to all Agents in
the Hospital
a) Agents with 1 to 3 Health heal one
point of damage.
b) Agents with 4+ Health heal two
points of damage.
Requisition Phase
a) The Investigating Player may draw
one card.
b) The Investigating Player may use
his Agents to create Resource Points
(RPs) and then may buy cards at the
rate of 1 RP each.
c) All players, except for the
Investigating Player, may discard cards
with an RP value and gain an equal
number of Conspiracy Points (CPs).
These players may purchase cards at
the price of 1 CP each.
Healing Phase (applies to all Agents in
the Hospital
a) Agents with 1 to 3 Health heal one
point of damage.
b) Agents with 4+ Health heal two
points of damage.
Requisition Phase
a) The Investigating Player may pay
for and assign Equipment to any Agent
who meets the Equipment card's
requirement.
b) Agents in the same location may
exchange Equipment.
Deployment Phase
a) All Agents currently in the player's
control are assigned to one section: the
Bureau, the Field, or the Hospital.
b) New Agent Teams may be designat-
ed now.
Case Assignment Phase
a) The Investigating Player places Sites
in his Field Section.
b) The Investigating Player announces
which opponent each Site will be
directed towards.
c) All opponents may assign Bluffs to
any Sites played.
Investigation Phase
a) New Agent Teams may be designat-
ed for the Field Section.
b) The Investigating Player decides
which Teams he will send to each Site.
c) Each Site investigated is resolved
separately. The Investigating
for and assign Equipment to any Agent
who meets the Equipment card's
requirement.
b) Agents in the same location may
exchange Equipment.
Deployment Phase
a) All Agents currently in the player's
control are assigned to one section: the
Bureau, the Field, or the Hospital.
b) New Agent Teams may be designat-
ed now.
Case Assignment Phase
a) The Investigating Player places Sites
in his Field Section.
b) The Investigating Player announces
which opponent each Site will be
directed towards.
c) All opponents may assign Bluffs to
any Sites played.
Investigation Phase
a) New Agent Teams may be designat-
ed for the Field Section.
b) The Investigating Player decides
which Teams he will send to each Site.
c) Each Site investigated is resolved
separately. The Investigating
player chooses resolution sequence.
d) Investigating Player starts a Skill
Check Subroutine on the Site card.
e) Bluffs are revealed and resolved.
f) Any player may pay for and play
cards. The effects are immediately
resolved.
g) When Combat is initiated, investiga-
tion activities cease and the Combat is
immediately resolved. Combat order:
i) Long Range Combat. Damage
allocation.
ii) Close Range Combat. Damage
allocation.
iii) Repeat Close Range Combat
Rounds until the Adversary is defeated
or all Agents are sent to the Hospital.
h) If the Agents successfully meet the
Site Prerequisite, after completing the
Skill Check Subroutine, they may ask
the Directed Player a question and/or
guess their X-File identity.
Debriefing Phase
All players may discard cards.
d) Investigating Player starts a Skill
Check Subroutine on the Site card.
e) Bluffs are revealed and resolved.
f) Any player may pay for and play
cards. The effects are immediately
resolved.
g) When Combat is initiated, investiga-
tion activities cease and the Combat is
immediately resolved. Combat order:
i) Long Range Combat. Damage
allocation.
ii) Close Range Combat. Damage
allocation.
iii) Repeat Close Range Combat
Rounds until the Adversary is defeated
or all Agents are sent to the Hospital.
h) If the Agents successfully meet the
Site Prerequisite, after completing the
Skill Check Subroutine, they may ask
the Directed Player a question and/or
guess their X-File identity.
Debriefing Phase
All players may discard cards.
Pools
In the Advanced Game, cards must
be paid for in order to use their effects.
This is done through the use of two
pools, the Resource Pool (RP) and
Conspiracy Pool (CP). Each player will
have one Conspiracy Pool and one
Resource Pool. At the beginning of an
Advanced Game, create the Resource
Pool by placing 5 tokens in your
Bureau section. Create the Conspiracy
Pool by placing 5 tokens by your X-File.
The Resource and Conspiracy Pools
are used to pay for cards played by
each player. All cards will have an RP,
CP, or *P following their Cost. This
denotes who must pay for the particu-
lar card.
RP: Cards with an RP may be played
by the Active (Investigating) Player.
The Cost must be paid from the
Resource Pool.
CP: Cards with a CP may be played by
any player other than the Investigating
Player. The Cost must be paid from the
Conspiracy Pool
In the Advanced Game, cards must
be paid for in order to use their effects.
This is done through the use of two
pools, the Resource Pool (RP) and
Conspiracy Pool (CP). Each player will
have one Conspiracy Pool and one
Resource Pool. At the beginning of an
Advanced Game, create the Resource
Pool by placing 5 tokens in your
Bureau section. Create the Conspiracy
Pool by placing 5 tokens by your X-File.
The Resource and Conspiracy Pools
are used to pay for cards played by
each player. All cards will have an RP,
CP, or *P following their Cost. This
denotes who must pay for the particu-
lar card.
RP: Cards with an RP may be played
by the Active (Investigating) Player.
The Cost must be paid from the
Resource Pool.
CP: Cards with a CP may be played by
any player other than the Investigating
Player. The Cost must be paid from the
Conspiracy Pool
*P; Cards with a *P may be played by
any player. A *P Cost card played to
benefit the Agents must be paid for
from the Resource Pool. A *P Cost card
played to benefit the Conspiracy must
be paid for from the Conspiracy Pool.
Resource Pool
Your Resource Pool represents the
resources the Bureau has at its dispos-
al. Resource Points are used to pay for
the cards that assist your Agents. These
cards have an RP or *P after their Cost
During the Briefing Phase, you will
have a chance to add to your Resource
Pool. Each Agent has a Resource (Res)
number in the upper left corner of his
card. Add up all of the Agent's Res
numbers. This is the number of tokens
that may be added to the Resource
Pool at the beginning of your turn.
After adding the RP's to your pool, you
may then purchase cards. Each card
costs 1 RP. Purchased cards are
always taken from the top of the
Bureau Deck. All cards must be pur-
chased at once. A player may not pur-
chase cards and then decide to pur-
chase more, after looking at the cards
purchased. Regardless of how many
cards are bought, any player's hand
may not exceed seven cards (but can
be less) at the end of a turn.
any player. A *P Cost card played to
benefit the Agents must be paid for
from the Resource Pool. A *P Cost card
played to benefit the Conspiracy must
be paid for from the Conspiracy Pool.
Resource Pool
Your Resource Pool represents the
resources the Bureau has at its dispos-
al. Resource Points are used to pay for
the cards that assist your Agents. These
cards have an RP or *P after their Cost
During the Briefing Phase, you will
have a chance to add to your Resource
Pool. Each Agent has a Resource (Res)
number in the upper left corner of his
card. Add up all of the Agent's Res
numbers. This is the number of tokens
that may be added to the Resource
Pool at the beginning of your turn.
After adding the RP's to your pool, you
may then purchase cards. Each card
costs 1 RP. Purchased cards are
always taken from the top of the
Bureau Deck. All cards must be pur-
chased at once. A player may not pur-
chase cards and then decide to pur-
chase more, after looking at the cards
purchased. Regardless of how many
cards are bought, any player's hand
may not exceed seven cards (but can
be less) at the end of a turn.
To keep the Resource Pool and
Conspiracy Pool separate, we suggest
putting the Resource Pool in the
Bureau and the Conspiracy Pool by
your X-File card.
Conspiracy Pool
Each player's X-File also has a
pool used to purchase cards played.