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Scrye 4/3 - 26 - X-Files CCG: Feature

THE X FILES
COLLECTIBLE CARD GAME
101361 the next level

by Andy Graumann

As many X-File fanatics probably already
know, the 101361 expansion derived its name
from Fox Mulder's birth date, October 13, 1961.
This deck features many of the 125 cards in the
set. Four of the five
Agents used with this
deck come from the
101361 expansion, as
well as 59 of the 80
cards.

This deck provides
the player with many dif-
ferent options for the
successful investigation
of Sites and for stopping
your opponent. It is
designed to allow your
Agents to split into two
or more teams and
attempt multiple Site

investigations per turn. Defen-
sively, you will have many differ-
ent options for attempting to
shut down your opponent.



When you play this deck, try
to cycle through it quickly. Since
it contains 80 cards,
instead of the minimum
of 60, using as many
cards as possible becomes
a bigger focus. Use Albert
Hosteen's ability to look
at the opponent's cards to
help insure successful Site
investigations. Then,
replenish the token to use the ability
again, using the Bluff The Mailman. A
variety of Witnesses, Equipment, and
Events will also help your team investi-
gate many Sites successfully.

While it's your opponent's turn, sell
the high Cost Equipment, Witnesses,



and Events that you are not
using. Conspiracy cards do tend
to get expensive and half the bat-
tle is stopping your opponent.
Use the Margi Kleinjan and Terri
Roberts Adversary combination
described in the Card Combo
article (on pg. 40) as well as the
Oubliette Bluff to keep opposing
Agents out of play. Your oppo-
nent will have a hard time inves-
tigating Sites without Agents to
do so. Take advantage of all cards
that aid in the playing of others.
For instance the Event Men In
Black, which allows you to place Bluffs beneath
it and play them for 2 CP less.

This deck will give you, the player, a lot of
freedom as to just how you will investigate Sites
and stop the opponent. With this deck, it will
be much easier to discover that The Truth Is
Out There...

Agents
          Agent Bill Patterson
          Clyde Bruckman
          Detective Angela White
          Agent Fred Nemhauser
      * Albert Hosteen



Sites
      * Aleister Crowley High School, Milford
          Haven, NH.
* 2x Arlington, VA.
* 2x Browning, MT.
      * Fairfield Zoo, Fairfield, ID.
      * Icy Cape, AK
    2x Jerusalem, Ohio
      * Los Angeles, CA.
    2x Mostow's Studio, Washington, D.C.
* 2x Olympic National Forest, WA.
    2x Striker's Cove, Heuvalman's Lake, Blue Ridge
          Mountains, GA
    2x Teso Dos Bichos Excavation, Ecuadorian
          Highlands, South America
* 2x University of Maryland, Baltimore, MD.

Events
      * A Friend In The FBI
          Amaru Urn
          Captive Hybrid
          Ceremony
          Circuit Board Implant
      * Computer Access Denied
    2x Eliminating The Source
      * Evasive Maneuvers
          Foo Fighter
      * Frohike
      * Grid Pattern Search
          Hell Money
          Jose Chung's "From Outer Space"
      * Langly
          Men In Black
      * Rejuvenating Caves
          Skinner Intervenes
      * The Cigarette-Smoking Man Strikes
          The Video Trap
          Tong Lottery Jar
    2x Unexpected Call



      * Unexplainable Time Loss
          White Buffalo

Equipment
          Classified Ad
          Helicopter Spotter
          Murder Weapon
          Stationery
          Tape Recorder

Adversaries
          John Mostow
    2x Margi Kleinjan
          Red-Haired Man
    2x Simon Gates a.k.a. Ferreau
    2x Terri Roberts
          The List
          The Walk

Bluffs
          Darkened Forest
          Flesh Sculpting
          Mass Grave




          No One Believes You
    2x Oubliette
          Philosophical Question
          Stoner, Chick, and Dude
    2x The Mailman
          This Is Not Happening
          Visions Of A Madman

Witnesses
          Detective Cline
          Lucy Householder
          Michael Kryder
          Owen Jarvis
          Sharon Kiveat
          The Stupendous Yappi

Combat
* 2x Run For It

Note: Cards with an asterisk (*) in front of
them are from the Premiere Edition. All
other cards are from the 101361 Expansion.
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