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InQuest 13 - 16 - Donruss & NXT Games: Red Zone Mention - InQuest News

work and signed limited edition cards. For more information, visit
http://www.target.se.

Decipher is readying tournament kits for its Star Wars Customiz-
able Card Game. These contain official guidelines for tournaments,
variant tournament structures, updated card rulings and tournament
posters, flyers and buttons.

Decipher's Matt Mariani said that Lucasfilm, which was reviewing
tournament details, was "very excited" about Star Wars tournaments.
"We're working with Lucas on a national championship.... They're going
to be giving a lot of energy and prizes."

For more information, e-mail Jedimaster@Decipher.com or call
(804) 623-3600.

Donruss/NXT Games is currently planning Red Zone tournaments,
the winners of which will advance to a national championship.

Prizes include T-shirts, tickets to sporting events and special cards.
The national champion goes to the Super Bowl in New Orleans.
Tournament information is at http://www.nxtgames.com.

Chameleon Eclectic is launching a national tournament program
for its game, The Last Crusade, including the From Normandy to the
Rhine National Showdown at Origins. Prizes for the latter include
nearly $1,000 in cash and signed card sheets.

For a tournament schedule or information on hosting a tourna-
ment, call Chameleon Eclectic at (800) 435-9930 or visit
http://skynet.bevc.blacksburg.va.us/cee.



- Richard Anderson

ALLIANCES

Urza Cards in Magic: Alliances

New Urza cards will be in Alliances, the sequel to the stand-alone Ice
Age expansion for Magic: The Gathering.

Wizards of the Coast continuity guru Scott Hungerford said
that catastrophic changes accompanying the end of the ice age,
including new weather patterns and power structures, were
behind the new set's title. "With all these terrible things hap-
pening, the different peoples of Dominaria find that they must
work together to survive. These new alliances are the key to
their success."

Links to Ice Age will be provided by cards like Yavimaya Ancients,
a follow-up to Yavimaya Gnats.

- Matt Forbeck

Amazon Dragon Dice: Urban Legend?

Dragon Dice, the collectible dice game with phenomenal sales (see
"1996 Toy Fair Report") was plagued by an unusual phenomenon:
The earliest Monsters and Amazons expansion packs didn't contain
any Amazon dice!



TSR produced 300,000 packs of Kicker Pack 1: Monsters and Ama-
zons, the first Dragon Dice expansion. The packs included 100,000
rare Amazons, an average of one every three boxes.

People were therefore confused when they opened 50 or more
boxes and didn't find any Amazons. Monsters, yes. Commons and
uncommons, yes. But no Amazon rares.

Dori Hein, Dragon Dice's creative director, said, "The production
on Kicker Pack 1 was a real headache," she said. "We were intro-
ducing new races to the old dice. It made a really screwy mix."

The production of dice with various rarities was new for both
TSR and its Hong Kong manufacturer, and the strange mixture of new
and old dice required for the set complicated matters further.

It turns out the factory put most of the Amazons in the last
100,000 packs.

Had all the kicker packs shipped at once, there wouldn't have been
a problem. However, TSR received the packs in small increments
that it immediately used to fill orders. When complaints started to
come in, most of the dice had been shipped. Early buyers found
themselves Amazonless.

Many consumers asked to exchange proofs of purchase for Ama-
zon dice. "I would love to, if we had the dice," Hein said. All 300,000
packs were shipped to customers, distributors and retail stores.




However, there's a bright side. The first packs should have sev-
eral monsters, which are rarer than Amazons. Collectors should have
few problems trading for what they want.

Hein said that future kicker packs wouldn't have the same prob-
lem: The upcoming Firewalkers and Undead kickers contain entirely
new dice.

- Rich Warren

April Showers Guardians Goodies

This April, look for two new Guardians products.

The first is Drifter's Nexus, the second expansion set for
Guardians. This introduces time travel via a device known (of
course) as the Drifter's Nexus. Now your old Guardians creatures
can encounter gunslingers, shamans and other characters from
the Old West and possibly other times and realities. The 120-card
set comes in eight-card booster packs, each with a suggested retail
price of $1.89.

The Guardians Player's Guide is a 192-page, $16.95 softcover
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