InQuest 21 - 32 - Gamer's Guide '97 - X-Files CCG Mention
WATCHERS CHRONICLE: The second expan-
sion for Highlander offers four new immortals
from the TV series and new cards for eight
existing immortals. This set includes approx-
imately 100 cards. 15-card boosters. $2.95.
WHITE HAND, THE: Though still in the early
planning stages, this Middle-earth: The Wizards
expansion is slated to follow up The Lidless Eye
in late 1997. 15-card boosters. $2.95.
X-FILES, THE: U.S. Playing Card Co. will cover
the events of the television show's third sea-
son with two separate card sets. The first
ships in March, with the second half fol-
lowing up in July. Each set contains 125 all-
new cards. 15-card boosters. $2.99.
OTHER CCGs
BATTLETECH: Look for BattleTech's first expan-
sion this spring and the second in the fall.
sion for Highlander offers four new immortals
from the TV series and new cards for eight
existing immortals. This set includes approx-
imately 100 cards. 15-card boosters. $2.95.
WHITE HAND, THE: Though still in the early
planning stages, this Middle-earth: The Wizards
expansion is slated to follow up The Lidless Eye
in late 1997. 15-card boosters. $2.95.
X-FILES, THE: U.S. Playing Card Co. will cover
the events of the television show's third sea-
son with two separate card sets. The first
ships in March, with the second half fol-
lowing up in July. Each set contains 125 all-
new cards. 15-card boosters. $2.99.
OTHER CCGs
BATTLETECH: Look for BattleTech's first expan-
sion this spring and the second in the fall.
DARK AGE: THE BROOD:
FPG will expand on
their dark collectible
card game Dark Age
with their second
expansion set/game,
entitled The Brood. This
set, designed to func-
tion as a 225-card,
stand-alone game, was
initially due to be
released in 1996, but
had been pushed back
to early '97. 65-card
starters for $12.95
(with four dice and a
sticker); 10-card boost-
ers for $2.50.
DEADLANDS: Five Rings
Publishing, makers of
Legend of the Five
Rings, are in the
design stages for a
CCG based on the
Wild West/horror RPG
Deadlands by Pinnacle
Entertainment.
FANTASY ADVENTURES:
Robert Jordan fans will
finally get their wish
when the Wheel of Time expansion for Fan-
tasy Adventures ships at the end of 1996 or
early next year. If this set does well, you can
expect to see another set later in the year
based upon SSI's hit computer game
Fantasy General.
FPG will expand on
their dark collectible
card game Dark Age
with their second
expansion set/game,
entitled The Brood. This
set, designed to func-
tion as a 225-card,
stand-alone game, was
initially due to be
released in 1996, but
had been pushed back
to early '97. 65-card
starters for $12.95
(with four dice and a
sticker); 10-card boost-
ers for $2.50.
DEADLANDS: Five Rings
Publishing, makers of
Legend of the Five
Rings, are in the
design stages for a
CCG based on the
Wild West/horror RPG
Deadlands by Pinnacle
Entertainment.
FANTASY ADVENTURES:
Robert Jordan fans will
finally get their wish
when the Wheel of Time expansion for Fan-
tasy Adventures ships at the end of 1996 or
early next year. If this set does well, you can
expect to see another set later in the year
based upon SSI's hit computer game
Fantasy General.
GALACTIC EMPIRES: Companion Games will
debut its latest Galactic Empires expansion,
Cyberspace, in February. The 205-card
Cyberspace set moves players into a new
game realm, much like the previous Time
Origin. In May another 205-card expansion
arrives: Realm of the Ancients. A new card
type, a subset of crew cards called "the
Ancients," will introduce new technologies
to the game.
GUARDIANS: According to Luke Peterschmidt,
Guardians co-designer, there are tentative
plans for a large-scale re-release similar to a
stand-alone set.
RAILROAD DYNASTY: Sim-Railroad? Railroad
Dynasty will pit player against player in a
dog-eat-dog attempt to expand his railroad
network into a transportation dynasty.
Precedence plans are for a complete, non-
collectible stand-alone with collectible
expansion sets.
SIM CITY: SimCity fans can look forward to
a number of new city decks next year. Hol-
lywood, Denver, London, and Vienna are
all currently on the drawing board. 120-
card fixed decks. $15.
debut its latest Galactic Empires expansion,
Cyberspace, in February. The 205-card
Cyberspace set moves players into a new
game realm, much like the previous Time
Origin. In May another 205-card expansion
arrives: Realm of the Ancients. A new card
type, a subset of crew cards called "the
Ancients," will introduce new technologies
to the game.
GUARDIANS: According to Luke Peterschmidt,
Guardians co-designer, there are tentative
plans for a large-scale re-release similar to a
stand-alone set.
RAILROAD DYNASTY: Sim-Railroad? Railroad
Dynasty will pit player against player in a
dog-eat-dog attempt to expand his railroad
network into a transportation dynasty.
Precedence plans are for a complete, non-
collectible stand-alone with collectible
expansion sets.
SIM CITY: SimCity fans can look forward to
a number of new city decks next year. Hol-
lywood, Denver, London, and Vienna are
all currently on the drawing board. 120-
card fixed decks. $15.
THE LAST CRUSADE: Chameleon Eclectic
hopes to release a 300-card expansion to
their World War II CCG, The Last Crusade.
The subject matter covered by the new card
set will center on either the North African
campaign, the Eastern front, or the Pacific
theater.
TRADITIONS: Precedence' current CCG, Grid-
iron, is scheduled to receive a 133-card
booster expansion dubbed Traditions some-
time in 1997. Traditions will include signa-
ture plays and cheerleader cards for each
team and add six new franchises, upping
the total to 16.
ROLEPLAYING GAMES
ALTERNITY: TSR's new roleplaying system
promises to be for "space opera" science-
fiction what Advanced Dungeons & Dragons
is for fantasy. Following the pattern estab-
lished by AD&D, the first release will be a
Player's Handbook in July (256-page hard-
cover, $30) followed by a Rulemaster Guide
(224 pages, $30) in August, the Star*Drive
campaign setting (208 pages, $30) in Octo-
ber and the first Alien Compendium (128-
page softcover, $20) at year's end.
hopes to release a 300-card expansion to
their World War II CCG, The Last Crusade.
The subject matter covered by the new card
set will center on either the North African
campaign, the Eastern front, or the Pacific
theater.
TRADITIONS: Precedence' current CCG, Grid-
iron, is scheduled to receive a 133-card
booster expansion dubbed Traditions some-
time in 1997. Traditions will include signa-
ture plays and cheerleader cards for each
team and add six new franchises, upping
the total to 16.
ROLEPLAYING GAMES
ALTERNITY: TSR's new roleplaying system
promises to be for "space opera" science-
fiction what Advanced Dungeons & Dragons
is for fantasy. Following the pattern estab-
lished by AD&D, the first release will be a
Player's Handbook in July (256-page hard-
cover, $30) followed by a Rulemaster Guide
(224 pages, $30) in August, the Star*Drive
campaign setting (208 pages, $30) in Octo-
ber and the first Alien Compendium (128-
page softcover, $20) at year's end.
ARCANE MYSTERIES OF BARSAIVE: Come
February, Earthdawn players will have access
to this rules supplement which will include
over 200 new spells, as well as knacks and
magic items. 104 pages. $15.
BABYLON PROJECT, THE: A slew of Babylon
Project supplements will be appearing
through '97, including Earthforce Source
Book which deals with humanity's military;
Earth Colonies Source Book which empha-
sizes colonization; and the Game Resource
Kit, made up of your standard gamemaster
screen and so on. Sourcebooks will be 144
pages and $18. apiece. The GRK will be $12.
Eight other related products are scheduled
for 1997.
BATTLEFORCE, SECOND EDITION: Due in
November or December of next year, the
second edition is fully integrated with Bat-
tleTech and BattleSpace and allows you to
play large-scale engagements with ease,
from company raids to all-out planetary
asaults. It'll be a boxed set containing rules,
pieces, dice, and a playing field.
February, Earthdawn players will have access
to this rules supplement which will include
over 200 new spells, as well as knacks and
magic items. 104 pages. $15.
BABYLON PROJECT, THE: A slew of Babylon
Project supplements will be appearing
through '97, including Earthforce Source
Book which deals with humanity's military;
Earth Colonies Source Book which empha-
sizes colonization; and the Game Resource
Kit, made up of your standard gamemaster
screen and so on. Sourcebooks will be 144
pages and $18. apiece. The GRK will be $12.
Eight other related products are scheduled
for 1997.
BATTLEFORCE, SECOND EDITION: Due in
November or December of next year, the
second edition is fully integrated with Bat-
tleTech and BattleSpace and allows you to
play large-scale engagements with ease,
from company raids to all-out planetary
asaults. It'll be a boxed set containing rules,
pieces, dice, and a playing field.
CHANGELING: THE DREAMING, SECOND
EDITION: The revamped September release
fully explores the Dreaming and chimera
and clears up any misconceptions sur-
rounding the chimerical world of the fae.
The most dramatic changes are in the
cantrip system, creating a spontaneous and
exciting magic system that perfectly depicts
the capriciousness of faerie magic. 296-page
hardcover. $28.
CONSPIRACY X: New Millenium Entertain-
ment's game of secret operatives and alien
conspiracies gets a big boost in 1997. In
January, the Aegis Handbook will offer play-
ers new backgrounds, character traits and