Scrye 17 - 41 - X-Files CCG: Feature
Selecting Agents
In the Basic Game, any four
Agents may be selected for game-
play. In the Advanced Game,
Agents are selected by Cost, with
a maximum value in place, thus
limiting the total power of a
Team of Agents. This adds to the
strategy involved in Agent selec-
tion for the Advanced Game.
One important note is that an
Agent Team in the Advanced
Game can end up being more or
less than four Agents.
Playing Cards
This is one of the two major
differences in the Advanced and
Basic Games. In the Basic Game,
each player may play up to three
cards during the Investigation
Phase only. In the Advanced
Game, players may play any num-
ber of cards desired at any time.
There is, of course, a catch. Cards
must be paid for in order to use
their effects. At the beginning of
an Advanced Game, all players cre-
ate a Resource Pool (RP) and
Conspiracy Pool (CP) with five
tokens in each. Each card has
either a CP, RP, or *P in the lower
left corner. A CP indicates that it
must be your opponents turn for
you to pay for and play the card.
An RP indicates that it must be
your turn for you to pay for and
play the card. Cards with a *P
In the Basic Game, any four
Agents may be selected for game-
play. In the Advanced Game,
Agents are selected by Cost, with
a maximum value in place, thus
limiting the total power of a
Team of Agents. This adds to the
strategy involved in Agent selec-
tion for the Advanced Game.
One important note is that an
Agent Team in the Advanced
Game can end up being more or
less than four Agents.
Playing Cards
This is one of the two major
differences in the Advanced and
Basic Games. In the Basic Game,
each player may play up to three
cards during the Investigation
Phase only. In the Advanced
Game, players may play any num-
ber of cards desired at any time.
There is, of course, a catch. Cards
must be paid for in order to use
their effects. At the beginning of
an Advanced Game, all players cre-
ate a Resource Pool (RP) and
Conspiracy Pool (CP) with five
tokens in each. Each card has
either a CP, RP, or *P in the lower
left corner. A CP indicates that it
must be your opponents turn for
you to pay for and play the card.
An RP indicates that it must be
your turn for you to pay for and
play the card. Cards with a *P
may be paid for and played dur-
ing anyone's turn. These Costs
are ignored in the Basic Game.
The Cost system allows for greater
freedom in playing cards, while
adding an element of strategy and
creating a difference between
more and less powerful cards.
Site Cards
In the Basic Game, only one
Site may be played and investi-
gated per turn. In the Advanced
Game, a player may play and
investigate as many Sites as
desired, provided each Agent par-
ticipates in no more than one
Site investigation per turn.
ing anyone's turn. These Costs
are ignored in the Basic Game.
The Cost system allows for greater
freedom in playing cards, while
adding an element of strategy and
creating a difference between
more and less powerful cards.
Site Cards
In the Basic Game, only one
Site may be played and investi-
gated per turn. In the Advanced
Game, a player may play and
investigate as many Sites as
desired, provided each Agent par-
ticipates in no more than one
Site investigation per turn.
Hand Size & Drawing
In the Basic Game, standard
hand size is 10. In the Advanced
Game, standard hand size is 7.
Standard hand size is the great-
est number of cards any player
may have in their hand at the
end of any turn. In the Basic
Game, each player draws cards so
that their hand size is again 10 at
the beginning of every turn. In
the Advanced Game, a player may
draw one card "free" during their
turn and pay to obtain more at
various times. The theory is to
allow for greater opportunity of
running through the deck in the
Basic Game to potentially get
more cards into play quickly.
Each player may decide their
strategy for this in the Advanced
Game, as they pay for most cards
that are drawn.
Bluff Cards
In the Basic Game, standard
hand size is 10. In the Advanced
Game, standard hand size is 7.
Standard hand size is the great-
est number of cards any player
may have in their hand at the
end of any turn. In the Basic
Game, each player draws cards so
that their hand size is again 10 at
the beginning of every turn. In
the Advanced Game, a player may
draw one card "free" during their
turn and pay to obtain more at
various times. The theory is to
allow for greater opportunity of
running through the deck in the
Basic Game to potentially get
more cards into play quickly.
Each player may decide their
strategy for this in the Advanced
Game, as they pay for most cards
that are drawn.
Bluff Cards
One type of card that can be
used in both the Basic and
Advanced Games is a Bluff Card.
In the Basic Game, Bluff cards
may be played as one of the
three-card-limit during the
Investigation Phase. In the
Advanced Game, Bluff cards may
be paid for and played during
the Investigation Phase or placed
face down beneath a Site during
the Case Assignment Phase. If
the card is placed face down dur-
ing the Case Assignment Phase,
it is revealed immediately when a
player sends Agents to
Investigate the Site. The owning
player may now choose to pay
for and use the card at Cost
minus 1 CP, or place it on the
Discard Pile.
Combat
used in both the Basic and
Advanced Games is a Bluff Card.
In the Basic Game, Bluff cards
may be played as one of the
three-card-limit during the
Investigation Phase. In the
Advanced Game, Bluff cards may
be paid for and played during
the Investigation Phase or placed
face down beneath a Site during
the Case Assignment Phase. If
the card is placed face down dur-
ing the Case Assignment Phase,
it is revealed immediately when a
player sends Agents to
Investigate the Site. The owning
player may now choose to pay
for and use the card at Cost
minus 1 CP, or place it on the
Discard Pile.
Combat
This is the second major differ-
ence between the Advanced and
Basic Games. In the Basic Game,
when an Adversary is played, the
owning player may choose one
opposing Agent to send to the
Hospital immediately. In the
Advanced Game, Combat is fought
using Long and Close Range
Combat skills (LRC and CRC)
applied against Health to deter-
mine the outcome. The rationale
here was to average out what typi-
cally happens when an Adversary
is played in the Advanced Game
and make it happen automatically
in the Basic Game in an effort to
keep things simple.
Combat Gards
Combat Cards are used in the
Advanced Game only.
"X" Cards
Cards marked with an "X" in
the upper left corner are used in
the Advanced Game only.
Discarding Cards
In the Advanced Game, players
may discard as many cards as
desired during the Debriefing
Phase. In the Basic Game, players
may Discard up to three cards
during the Debriefing Phase.
ence between the Advanced and
Basic Games. In the Basic Game,
when an Adversary is played, the
owning player may choose one
opposing Agent to send to the
Hospital immediately. In the
Advanced Game, Combat is fought
using Long and Close Range
Combat skills (LRC and CRC)
applied against Health to deter-
mine the outcome. The rationale
here was to average out what typi-
cally happens when an Adversary
is played in the Advanced Game
and make it happen automatically
in the Basic Game in an effort to
keep things simple.
Combat Gards
Combat Cards are used in the
Advanced Game only.
"X" Cards
Cards marked with an "X" in
the upper left corner are used in
the Advanced Game only.
Discarding Cards
In the Advanced Game, players
may discard as many cards as
desired during the Debriefing
Phase. In the Basic Game, players
may Discard up to three cards
during the Debriefing Phase.
These are the main differences
between the Advanced and Basic
X-Files Games and the reasons
these differences exist. All
changes were made in order to
create a simplified version of the
X-Files CCG that is fun while
quick and easy to learn. Whether
you choose to learn the Advanced
or Basic Game, most importantly,
have fun and enjoy! Remember,
"THE TRUTH IS OUT THERE."
HISTORY: Classification
USPC: Subject
Clearance Code: 3
The United States Playing Card Company
4590 Beech Street • Cincinnati, Ohio 45212
In January 1867, A. O. Russell, Robert J.
Morgan, James M. Armstrong and John F.
Robinson Jr., formed a partnership and pur-
chased from the proprietors of The Cincinnati
Enquirer what was then known as the Enquirer
Job Printing Rooms, which occupied the first
and second stories of the building at 20
College Street. The firm commenced business
as Russell, Morgan & Co. under the active
supervision of "Pick" Russell and Bob Morgan,
two young Civil War veterans with previous
printing experience.
between the Advanced and Basic
X-Files Games and the reasons
these differences exist. All
changes were made in order to
create a simplified version of the
X-Files CCG that is fun while
quick and easy to learn. Whether
you choose to learn the Advanced
or Basic Game, most importantly,
have fun and enjoy! Remember,
"THE TRUTH IS OUT THERE."
HISTORY: Classification
USPC: Subject
Clearance Code: 3
The United States Playing Card Company
4590 Beech Street • Cincinnati, Ohio 45212
In January 1867, A. O. Russell, Robert J.
Morgan, James M. Armstrong and John F.
Robinson Jr., formed a partnership and pur-
chased from the proprietors of The Cincinnati
Enquirer what was then known as the Enquirer
Job Printing Rooms, which occupied the first
and second stories of the building at 20
College Street. The firm commenced business
as Russell, Morgan & Co. under the active
supervision of "Pick" Russell and Bob Morgan,
two young Civil War veterans with previous
printing experience.
While on College Street, the firm printed
theatrical and circus posters as well as other
commercial works. By 1872, they moved into a
new, four-story building on the east side of
Race Street. Upon moving into this new facility,
the company then branched out into colored
label work, which in a very short time proved
to be highly successful.
Early in 1880, Mr. Russell proposed to his
partners that they embark upon the manufac-
ture of playing cards, a monopoly of which, at
that time, was held by several East Coast manu-
facturers who were charging exorbitantly high
prices. The partners all agreed and arrange-
ments were made to add two additional stories
to their building, making it six-stories high.
Many new machines were designed and built
expressly for Russell, Morgan & Co. The first
deck of playing cards was completed on June
28, 1881. At that point in time, their playing
card manufacturing capacity was 1600 packs
per day, employing about 20 operatives.
theatrical and circus posters as well as other
commercial works. By 1872, they moved into a
new, four-story building on the east side of
Race Street. Upon moving into this new facility,
the company then branched out into colored
label work, which in a very short time proved
to be highly successful.
Early in 1880, Mr. Russell proposed to his
partners that they embark upon the manufac-
ture of playing cards, a monopoly of which, at
that time, was held by several East Coast manu-
facturers who were charging exorbitantly high
prices. The partners all agreed and arrange-
ments were made to add two additional stories
to their building, making it six-stories high.
Many new machines were designed and built
expressly for Russell, Morgan & Co. The first
deck of playing cards was completed on June
28, 1881. At that point in time, their playing
card manufacturing capacity was 1600 packs
per day, employing about 20 operatives.
In 1891, Russell, Morgan & Co. became The
United States Printing Company. Three years
later (1894), the playing card manufacturing
activities had grown to such proportions that
they were separated from the Printing
Company, becoming The United States Playing
Card Company.
Today, over 129 years following that ener-
getic beginning, The United States Playing Card
Company is the world's largest manufacturer of
playing cards.
One of the brands from the original product
line in 1881 is "Congress", which is still in pro-
duction today, being the card of choice for
sophisticated bridge players. Likewise, the world-
renowned "Bicycle" playing card brand has been
in continuous production since 1885. The "Bee"
playing card brand, chosen by more than 250
casinos around the world, because of its famous
high quality, was first introduced in 1892.
In 1902, The United States Playing Card
Company expanded again, moving from
downtown Cincinnati to a newly-built factory
in Norwood, situated on 30 acres, which even-
tually would accommodate over 600,000
square feet of manufacturing operations.
United States Printing Company. Three years
later (1894), the playing card manufacturing
activities had grown to such proportions that
they were separated from the Printing
Company, becoming The United States Playing
Card Company.
Today, over 129 years following that ener-
getic beginning, The United States Playing Card
Company is the world's largest manufacturer of
playing cards.
One of the brands from the original product
line in 1881 is "Congress", which is still in pro-
duction today, being the card of choice for
sophisticated bridge players. Likewise, the world-
renowned "Bicycle" playing card brand has been
in continuous production since 1885. The "Bee"
playing card brand, chosen by more than 250
casinos around the world, because of its famous
high quality, was first introduced in 1892.
In 1902, The United States Playing Card
Company expanded again, moving from
downtown Cincinnati to a newly-built factory
in Norwood, situated on 30 acres, which even-
tually would accommodate over 600,000
square feet of manufacturing operations.
There have been many unique highlights in
USPC's history since its founding in 1867;
however, it should be noted that its roots can
actually be traced back to 1832 when Lewis I.
Cohen, a young stationer in New York, made
his first pack of cards. In 1835, Mr. Cohen